WebTo make the projectile aim at your mouse pointer, place the following block after the "go to x: y: ()" block: point towards [mouse-pointer v] If the length of the sprite is less than 10 … WebMake lists of all properties of projectiles on the screen, such as its postion, damage, velocity, lifespan, you name it, make a list for it. A hitbox will also be necessary. Each enemy has a hitbox defined by parameters - Clone's X +20 to X-20 for example. Every frame, the zombies use a local variable to cycle through every projectile.
How would I make a bullet shoot from my player to my mouse.
WebSep 6, 2024 · you could do something like: var direction = glonal_position.direction_to (player.global_position) and then use that direction to get the velocity, like velocity = speed*direction or something like that. commented Sep 6, 2024 by p7f reply Should I do that in my rocket script or in the script of enemy that fires the rocket ? Webinto my camera, but when i press shoot, it shoots the bullet all around. Even if im aming at the same spot, sometimes it shoots upward, sometimes it shoots downwards, sometimes from the centre, sometimes from below, even from on top. ... try making the projectile from scratch: a sphere with the collider removed and a rigidbody added (gravity ... notebook lined paper template
How to create a working bullet damage system : r/scratch - Reddit
WebCreate a new sprite for the ammo. This will be what the boss sprite will shoot at the player. Add the following script to the ammo sprite. when green flag clicked go to (Boss v) // The … WebFeb 5, 2014 · To create the bullets, you will want to use the location of the mouse. Add in bullets.append ( [event.pos [0]-32, 500]) after shot.play (), indented the same amount. To render the bullets, you will be adding a for loop into your game loop. After the line screen.blit (background, (0, 0)), add the following code: WebJan 29, 2024 · If you want to fire a bullet in a certain direction, the direction is defined the moment the bullet is fired, but it does not change continuously. When the bullet is fired, set the starting position of the bullet and calculate the direction vector to the mouse position: self.pos = (x, y) mx, my = pygame.mouse.get_pos () self.dir = (mx - x, my - y) notebook locations mhr